#include "object_sprited.h"

SpritedObject::SpritedObject(char* pixmap) {
    ID_COUNT += 1;
    this->id = ID_COUNT;
}

SpritedObject::SpritedObject(char* name, char* pixmap) {
    ID_COUNT += 1;
    this->id = ID_COUNT;
    
    this->name = name;
}
